Tuesday, January 31, 2006

DOTA "A" level

unlike DoTA "S" paper which requires a much higher level of thinking and analysis and strictly essay-based, DoTA "A" level places heavy emphasis on practical and hands-on approach.

the advised guideline for candidates for dota "A" syllabus is as follows:

1 hour tutorial
4 hour practical
1 hour lecture
per week

the breakdown of the test is as follows:

45% Paper 1: Practical SPA (1 hour)
In this paper candidates will play a normal game of DoTA, and random characters will be assigned to assess candidates' versatility. Candidates will choose between the scourge group or the sentinel group three weeks prior to the practical exam; only characters from their chosen groups will be selected.

Candidates will have to stop work by one hour's time, regardless whether the game has finished. Candidates can finish the game before an hour. Invigilators will be assigned to check on the candidates' skills.

Candidates will be given 1500 Gold t the start of the game.

Skill A: Planning
This skill section access the candidates' skill in planning his DoTA strategy as well as his teamwork with the other candidates on his team. Candidates will be given 15 minutes before the 1 hour practical to discuss with their teammates and come out with a strategy proposal. Invigilators will be sitting in to observe the candidates' performance.

Skill B: Experimental Skills - Micro-management and Farming
Part I: This skill section access the candidates' skill in controlling his/her characters and able to press the relevant hotkeys, and killing other heroes and how candidates is able prevent themselves from being killed.
Part II: This skill access the candidates' skill in killing creeps/ taking down towers/ harrass enemy heroes, either in a dominant or supportive role.

Skill C: Analysis - Item-management
this skill section access candidates' ability to utilise his/her item according to his/her heroes' needs and circumstances

Skill D: Sources of Error/Limitations of Equipments
this skills section access candidates ability to reflect on their game and spot sources of error in their strategies. Candidates are also expected to mention limitations of computer equipments such as the mouse/keyboard/CPU system etc.

these will be used to access candidates' gaming skills.

Venue: Thompson LanLAB

25% Paper 2: MCQ
In this paper candidates will answer 30 MCQ questions relevant to DoTA. Questions will come out from these possible areas:

1. History of DoTA
- Evolution of DoTA to DoTA-Allstars
- History of Guinsoo and Icefrog
- Evolution of DoTA map
2. Theory of DoTA (hotkeys, heroes, items, areas, characters)
3. Scenarios of DoTA

Paper 3: Sourced-based/ Essay 30%
In this paper candidate will answer 1 sourced-based question worth 25 marks and 1 essay question worth 25 marks.

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